Game Designer & Producer
Education
CSU Chico, Chico CA — Computer Animation & Game Development B.S.
Game Development Option. Minor in Linguistics & Minor in Game Design
Moorpark College, Moorpark CA — Multimedia & Game Design A.S.
2019.
Games
Shapeshift Dungeon (2021) — Project Lead, Game Producer
One Room Dungeon Roguelike, Team of 13
* Applied Agile Scrum methodology
* Coordinated subdisciplines of 3D art, programming, level design, 2D art, animation and rigging
* Tracked progress and adjusted scope according to schedule
* Acted as primary resource for my team
Mirage (2021) — Project Lead, Game Producer, Game Programmer
Psychological Desert Horror, Team of 6
* Applied Agile Scrum methodology
* Designed all scripted hallucinations
* Programmed all UI Elements
* Created Water & Hallucination Shaders
Card Garden (2020) — Project Lead, Game Designer, Game Programmer
Tower Defense Card Game, Team of 11
* Modular tile grid system
* Designed tools for level designers, new cards, and AI templates
* Adapted card game mechanics to a tower defense game
* All objects level up & permanent progression systems
Published to Itch.io
Link to Postmortem
Link to Development Board
Beyond the Cave (2020) — Project Lead, Game Designer, Game Programmer
Mobile Narrative Simulation, Team of 3
* Procedural narrative through dynamic event spawning
* Stat and tribe member management
* Caveman name generator
Published to Google Play Store
Link to Development Board
Decidu-run (2020) — Game Programmer, Game Designer
3D Puzzle Adventure, Team of 6
* Procedurally generated collision meshes
* Scripted the gameplay, tutorial, and UI events
* Created living world based on individual object states
Link to full blog post
Link to playable demo
Labyrinthium (2019) — Game Programmer, Game Designer
2D Dungeon Crawler, Team of 7
* Scripted and designed item system
* Scripted and designed world changing system
Link to full blog post
Link to playable demo
Catalina (2019) — Project Lead, Game Programmer, Game Designer
3D Sidescroller Narrative Adventure, Team of 4
* Scripted and designed a scaleable quest system
* Scripted a dialogue system
* Sole Unity developer
Link to full blog post
Link to downloadable demo
Shadow Puppets (2018) — Project Lead, Game Programmer, Game Designer
2D Bullet Hell Role-Playing Game, Team of 2
* Randomly generated level sequences
* Designed and implemented a “karmic attack” feature scaling off of recent instances of damage taken.
Link to full blog post
Link to downloadable demo
Dreamfinity (2017) — Systems & Narrative Designer, Game Programmer
3D Adventure Puzzle Platformer, Team of 7
* Designed and implemented a unique “Lucidity” resource system
* Designed and implemented modular puzzle components
* Created immersive world and background
Link to full blog post
Link to downloadable demo
Skills & Projects
Project Management
Project Leadership
Shapeshift Dungeon (Team of 14)
Mirage (Team of 6)
Card Garden (Team of 11)
Beyond the Cave (Team of 3)
Catalina (Team of 4)
Shadow Puppets (Team of 2)
Trello
Card Garden Development Board
Beyond the Cave Development Board
Colors & Shapes Development Board
Eschaton AAA FPS Features Board
Dreamfinity Development Board
Documentation
Eschaton GDD
Dreamfinity GDD
Programming
Skills
Object-Oriented Unity C#
Scriptable Object Pipeline
Object Pooling
Data Object Model
Shader Graph
Programming Projects
ELO Calculation
Gauntlet Repository
Decidu-run Repository
Procedurally Generated Mesh
Writing
Script Writing
A Dash of Aplomb
Rodinia
Worldbuilding
Gods of Eideiri
Dilunisolar Calendar
Tools
Unity
Visual Studio
Photoshop
Maya
Substance Painter & Designer
Adobe Creative Cloud
Microsoft Office
Trello
Jira
Github
Relevant Work Experience
Mero Games, Camarillo CA — Marketing Intern
2018
Ubisoft, Los Angeles CA — E3 Demo Crew
2017